English Home

Problem-solving skills for students of polytechnic schools

Problem-solving skills for students of polytechnic schools

The Department of Energy Systems and the Department of Electrical and Computer Engineering of the University of Thessaly co-organize a presentation of digital applications that aim to develop problem-solving skills for students of polytechnic schools. The presentation targets students of the Department of Energy Systems and will be delivered under the auspices of the Head of the Department of Energy Systems, Associate Professor Dr. Elpniki Papageorgiou. The presentation will take place through the MSTEAMS platform on Friday 16 April 2021 and will run from 11.30 to 13.00.
The presentation takes place in the context of project HERA: Re-engineering Higher Education through Active Learning for Growth (http://heraproject.eu) that is funded by the European Commission's Erasmus+ program through the Hellenic Administrative Authority IKY (http://iky.gr). Hon. Professor of the Department of Electrical and Computer Engineering Dr. Elias Houstis is the scientific coordinator of the project, while Dr. Hariklia Tsalapatas is organizationally responsible for the project’s implementation.
The project deploys digital technology for the development of fundamental knowledge as well as mild skills, such as analytical and critical thinking, business thinking, collaboration capacity, independent research capacity, and lifelong learning, which young engineers need in the ever-evolving labor market in innovation sectors.
To this end, the Department of Electrical and Computer Engineering (http://e-ce.uth.gr) of the University of Thessaly, and more specifically the Creative Technologies Learning Lab (http://ctll.e-ce.uth.gr), designs learning interventions that expose students to complex problems whose solution requires the combination of interdisciplinary knowledge from polytechnic and economic sciences. Learning is supported by a digital educational game that challenges students to introduce solutions to complex scenarios inspired by city design processes. Examples of scenarios include infrastructure planning for e-Commerce, flood protection, smart parking, waste management, and more. The game is designed for multiple concurrent users who are invited to fulfill their mission in a team with a common goal. Students adopt roles and work together within realistic frameworks of individual and group constraints and priorities to contribute to the achievement of the broader mission.
The audience will have the opportunity to follow a presentation on the benefits of active and problem-based learning for building 21st century skills. They will experience a demonstration of the learning game developed in the HERA project and experiment with the game hands-on. Finally, the audience will exchange views on the innovative integration of emerging learning methodologies and digital technology in higher education.